Abilities

Eep!

Eep!

Active

mana cost 0 / 50

Hurl an orb towards the current target, dealing magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing magic damage to enemies it hits. Every third cast launches a mega orb at her target that deals magic damage and splits into 3 smaller orbs that roll towards the farthest enemies.

  • AP Damage: 200% / 300% / 900%
  • AP Small Orb Damage: 100% / 150% / 450%
  • AP Mega Orb Damage: 300% / 450% / 1350%
Mythic

Mythic

Origin

Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%.

3
8% Heath, 10% Ability Power and Attack Damage.
5
18% Heath, 20% Ability Power and Attack Damage.
7
25% Heath, 32% Ability Power and Attack Damage.
10
Instantly become Epic. The bonus is increased by 250% instead.
Invoker

Invoker

Class

Every 3 seconds, your units gain Mana.

2
5 Mana to all allies.
4
20 Mana to Invokers; 5 Mana to others.
6
35 Mana to Invokers; 20 Mana to others

Synergies

Mythic
Bard
Chogath
Hwei
KogMaw
Nautilus
Neeko
Tahm Kench
Invoker
Alune
Annie
Azir
Janna
KogMaw