Deal magic damage to the lowest Health enemy within range. Every 2 casts, gain +1 Attack Range.
Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%.
Every 3 seconds, your units gain Mana.
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.