Passive: Attacks deal 55/85/140 (AP) bonus magic damage. Active: Gain 0.25% stacking Attack Speed for the rest of combat. After every 2 casts, gain +1 Range.
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
Snipers deal more damage to targets farther away.