Set 14 Update is now live on TFTactics!

Abilities

Game Over!

Active

mana cost 100 / 220

Passive: Attacks deal 90/135/314 (AP) bonus magic damage. At 0.35/0.35/0.9% Health, gain 0.7/0.7/4 (Health) Shield decaying over 8 seconds, 1% Attack Speed, 0.2/0.2/1% Omnivamp, and 100 Mana. Active: Briefly gain 0.6/0.6/0.99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex for 1.5 seconds. Then, slam down, dealing 200/300/13370 (AP) magic damage to the target and 0.08/0.12/1 + 0.03/0.05/1 (AP) of the target's max Health as magic damage to all enemies hit. Cyberboss Upgrade: Briefly gain 0.6/0.6/0.99% Durability, then pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 200/300/13370 (AP) magic damage to the target and 0.08/0.12/1 + 0.03/0.05/1 (AP) of the target's max Health as magic damage to all enemies hit.

    Cyberboss

    Cyberboss

    Origin

    Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.

    2
    18% Health, 15 AP
    3
    25% Health, 25 AP
    4
    All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP
    Bruiser

    Bruiser

    Class

    Your team gains 100 Health. Bruisers gain more.

    2
    20% Health
    4
    45% Health
    6
    75% Health

    Synergies

    Cyberboss
    Poppy
    Veigar
    Ziggs
    Bruiser
    Alistar
    Chogath
    Darius
    Dr Mundo
    Gragas
    Mordekaiser