Dash within 2 hexes to hit the most enemies and heal for 225. Excess healing becomes a 3 second Shield. Then, deal magic damage to adjacent enemies and magic damage to enemeis 2 hexes away. Every 2 casts create a snowfall that Chills all enemies and heals all allies for 240 over 3 seconds. Excess healing also becomes a 3 second Shield. Chill: Reduce Attack Speed by 20%
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 200 Health per stage.
Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.