Heal 0.05 + 200/220/240 (AP & Health) Health, then deal 2 (AD) physical damage and 0.2% Sunder enemies within 1 hex for 6 seconds. Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 0.1% per hex away. Heal 0.02 + 50 (Health) Health for each enemy hit. Upgraded Kingpin bonus: Increase Ability range to 4 hexes. Damage reduced by 0.1% per hex away. Heal 0.02 + 50 (Health) Health for each enemy hit. Sunder: Reduce Armor
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.
Your team gains 100 Health. Bruisers gain more.