Passive: Reduce all incoming damage by 10/15/25 (AP). Active: Deal 200/300/450 (AP) magic damage to the current target and Stun them for 2 seconds.
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
Your team gains 100 Health. Bruisers gain more.