Find a list of all the Augments in Teamfight Tactics.
A Golden Find
Gold
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.
A Magic Roll
Gold
Roll 3 dice. Gain rewards based on their total.
Academic Research
Gold
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 2 random components. Gain a Lux and an Ezreal.
Academy Crest
Gold
Gain an Academy Emblem and a Leona.
Academy Crown
Prismatic
Gain an Academy Emblem and a random sponsored item.
Adrenaline Burst
Gold
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.50 seconds. Gain a Nocturne and Akali.
All That Shimmers
Gold
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.
All That Shimmers+
Gold
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.
Ambusher Crest
Gold
Gain an Ambusher Emblem and a Camille.
Ambusher Crown
Prismatic
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
An Exalted Adventure
Prismatic
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Anger Issues
Prismatic
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Another Anomaly
Gold
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Arcane Retribution
Gold
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
Artifactory
Prismatic
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
Artillerist Crest
Gold
Gain an Artillerist Emblem and a Tristana.
Artillerist Crown
Prismatic
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
At What Cost
Prismatic
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Automata Crest
Gold
Gain an Automata Emblem and a Nocturne.
Automata Crown
Prismatic
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Backup
Silver
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Bad Luck Protection
Gold
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Balanced Budget
Gold
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+
Gold
At the start of the next 4 rounds, gain 10 gold.
Band of Thieves I
Silver
Gain 1 Thief's Gloves.
Battle Scars
Gold
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Beggars Can Be Choosers
Silver
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Belt Overflow
Prismatic
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Big Grab Bag
Gold
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Birthday Present
Prismatic
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Black Rose Crest
Gold
Gain a Black Rose Emblem.
Black Rose Crown
Prismatic
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Blade Dance
Silver
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Blazing Soul I
Gold
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II
Prismatic
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Prismatic
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!
Blistering Strikes
Silver
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Silver
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
BRB
Gold
You cannot perform actions for the next 4 rounds. Afterwards, gain 2 completed item anvils.
Bronze For Life I
Gold
Your team gains 2% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Prismatic
Your team gains 2.50% Damage Amp and 1.50% for each Bronze-tier trait.
Bruiser Crest
Gold
Gain a Bruiser Emblem and a Sett.
Bruiser Crown
Prismatic
Gain a Bruiser Emblem, a Redemption, and a Sett.
Brutal Revenge
Gold
Gain 2 Rennis. Your strongest Renni's Ability costs 35 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 125% damage to the target and reduced damage to enemies in her path.
Build a Bud!
Prismatic
Gain a random 3-star 1-cost champion and 8 gold.
Built Different
Gold
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Bulky Buddies I
Silver
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Bulky Buddies II
Gold
Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 12% max Health Shield for 10 seconds.
Bulky Buddies III
Prismatic
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Buried Treasures III
Prismatic
Gain a random item component at the start of the next 6 rounds (including this round).
Calculated Enhancement
Prismatic
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
Call to Chaos
Prismatic
Gain a powerful and random reward.
Called Shot
Silver
Set your win streak to +4. Gain 4 gold.
Caretaker's Ally
Silver
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Chosen
Prismatic
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items
Caretaker's Favor
Gold
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
Category Five
Gold
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Chem-Baron Crest
Gold
Gain a Chem-Baron Emblem and a Renata Glasc.
Chem-Baron Crown
Prismatic
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Clear Mind
Gold
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder I
Silver
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II
Gold
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Gold
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Gold
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Cluttered Mind
Gold
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Medic
Silver
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 70%.
Component Buffet
Silver
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Conqueror Crest
Gold
Gain a Conqueror Emblem and a Rell.
Conqueror Crown
Prismatic
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Contested
Gold
After each player combat, gain 1 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
Cooking Pot
Gold
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 20 permanent Health. Gain a Frying Pan.
Coronation
Prismatic
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 40% Attack Damage, and 40 Ability Power.
Corrosion
Silver
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Silver
Whenever you craft a completed item, gain 3 rerolls.
Crimson Pact
Gold
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 6% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Crown Guarded
Gold
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Crown's Will
Gold
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Dark Alley Dealings
Prismatic
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Delayed Start
Silver
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Silver
Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold.
Diversified Portfolio+
Silver
Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold.
Domination
Gold
Dominators gain 20% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 150 Shield for 4 seconds. Gain a Cassiopeia.
Dominator Crest
Gold
Gain a Dominator Emblem and a Blitzcrank.
Dominator Crown
Prismatic
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Dual Purpose
Prismatic
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Dummify
Silver
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health.
Duo Queue
Gold
Gain 2 random 5-cost champions and 2 copies of a random component.
Enforcer Crest
Gold
Gain an Enforcer Emblem and a Loris.
Enforcer Crown
Prismatic
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Epoch
Gold
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+
Gold
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Expected Unexpectedness
Prismatic
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Eye For An Eye
Silver
For every 14 ally champions that die, gain a random component (max 4).
Eye For An Eye+
Silver
Gain a random component. For every 11 ally champions that die, gain another component (max 3).
Family Crest
Gold
Gain a Family Emblem and a Violet.
Family Crown
Prismatic
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Final Polish
Prismatic
Gain a Support Anvil and a completed item anvil.
Find Your Center
Silver
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Fine Vintage
Silver
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firelight Crest
Gold
Gain a Firelight Emblem and a Zeri.
Firelight Crown
Prismatic
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Firesale
Silver
Each round, steal a random champion from the shop. Gain 3 gold.
Flexible
Prismatic
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Flurry of Blows
Prismatic
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
Forbidden Magic
Gold
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.50% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Gold
Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.
Fractured Crystals
Gold
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Ghost of Friends Past
Prismatic
Whenever an allied champion dies, your team permanently gains 15 health, 2% Attack Damage, or 2 Ability Power, based on the dying champion's role.
Glass Cannon I
Silver
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
Glass Cannon II
Gold
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
Gloves Off
Gold
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 100% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Going Long
Prismatic
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gold For Dummies
Gold
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
Gold
Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 50% of their combined Attack Damage.
Good For Something I
Silver
Champions that aren't holding items have a 50% to drop 1 gold on death.
Greater Moonlight
Prismatic
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 15% Attack Damage and 15 Ability Power.
Guerilla Warfare
Gold
Firelight champions gain 3% Attack Damage and 3 Ability Power for every hex traveled. Gain a Scar.
Hall of Mirrors
Prismatic
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 90% of their original health, and deal 10% less damage.
Hard Commit
Prismatic
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Health is Wealth I
Silver
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Health is Wealth II
Gold
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Heavily Smash
Gold
Every 3 seconds, Bruisers deal 6% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Hedge Fund
Prismatic
Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Help Is On The Way
Silver
After 8 player combats, choose 1 of 4 Support items.
Heroic Grab Bag
Gold
Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion.
High Voltage
Gold
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
I Hope This Works
Silver
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has less damage falloff, but deals 60% damage to ALLIES.
I'm the Carry Now
Prismatic
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Prismatic
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Inspiring Epitaph
Gold
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Invested+
Prismatic
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Prismatic
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy I
Gold
Your champions gain 7 permanent max health per interest you earn.
Investment Strategy II
Prismatic
Gain 5 gold. Your champions gain 10 permanent max health per interest you earn. Your max interest is increased to 7.
Iron Assets
Silver
Gain a component anvil and 4 gold. The anvil offers 4 choices.
Item Collector I
Silver
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Item Collector II
Gold
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.50 Attack Damage, and 1.50 Ability Power.
Item Grab Bag I
Silver
Gain 1 random completed item.
Kingslayer
Silver
After winning player combat, gain 1 gold. If they had more health than you, gain 3 Gold instead. Gain 1 gold now.
Lategame Specialist
Silver
When you reach Level 9, gain 33 gold.
Latent Forge
Silver
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Law Enforcement
Gold
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Level Up!
Prismatic
When you buy XP, gain an additional 2. Gain 12 immediately.
Lineup
Silver
Your team gains 2.50 Armor and Magic Resist for each unit that starts combat in the front two rows.
Little Buddies
Gold
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Prismatic
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.
Lone Hero
Silver
Your last surviving unit gains 100% Attack Speed and 30% Durability
Long Distance Pals
Gold
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loot Explosion
Gold
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Lucky Gloves
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Lucky Gloves+
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Lunch Money
Silver
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mace's Will
Gold
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Mad Chemist
Silver
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Malicious Monetization
Gold
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow I
Silver
Your units that start combat in the back row gain 3 additional Mana per attack.
Manaflow II
Gold
Your units that start combat in the back row gain 5 additional Mana per attack.
Max Cap
Prismatic
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Mentorship I
Silver
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Mentorship II
Gold
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Missed Connections
Silver
Gain a copy of each 1-cost champion.
Moonlight
Gold
Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 10% Attack Damage and 10 Ability Power.
NO SCOUT NO PIVOT
Gold
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 15 Health, 1.50% Attack Damage, and 1.50% Ability Power.
Noble Sacrifice
Gold
When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.
Not Today
Gold
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Noxian Guillotine
Gold
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
One Buff, Two Buff
Prismatic
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One For All I
Silver
Your team gains 2% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One For All II
Gold
Your team gains 3% max Health and 2.50% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
One, Two, Five!
Silver
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Silver
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Silver
For the next stage, you only get 1 bench slot. After, get 3 item components.
Overheal
Gold
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Paint the Town Blue
Gold
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Pair of Fours
Gold
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.
Pandora's Bench
Silver
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Silver
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items II
Gold
Round start: items on your bench are randomized. Gain 2 random components.
Pandora's Items III
Prismatic
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Patience is a Virtue
Silver
Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
Gold
After player combat, gain 2 XP if you won or 3 XP if you lost.
Phreaky Friday
Prismatic
Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Prismatic
Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Piercing Lotus I
Gold
Your team gains 10% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Piercing Lotus II
Prismatic
Your team gains 30% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Gold
Each round, gain a 1-star copy of the first champion you killed last combat.
Pit Fighter Crest
Gold
Gain a Pit Fighter Emblem and an Urgot.
Pit Fighter Crown
Prismatic
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Placebo
Silver
Gain 8 gold. Your team gains 1% Attack Speed.
Placebo+
Silver
Gain 15 gold. Your team gains 1% Attack Speed.
Portable Forge
Gold
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Power Up
Silver
Your next augment is one tier higher.
Powered Shields
Gold
While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds.
Prismatic Pipeline
Prismatic
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
Prismatic Ticket
Prismatic
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prizefighter
Gold
Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up I
Silver
Your team gains 8% Attack Speed now. Each round after, they gain 0.50% more.
Pumping Up II
Gold
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Pumping Up III
Prismatic
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Pyromaniac
Gold
Gain a Red Buff. Your Burns deal 50% increased damage.
Quality Over Quantity
Prismatic
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Quickstriker Crest
Gold
Gain a Quickstriker Emblem and an Akali.
Quickstriker Crown
Prismatic
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Radiant Refactor
Prismatic
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Prismatic
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
Raining Gold
Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gold
Gain 18 gold now and 1 gold every round.
Rebel Crest
Gold
Gain a Rebel Emblem and an Akali.
Rebel Crown
Prismatic
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Recombobulator
Silver
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
ReinFOURcement
Gold
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Replication
Gold
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Reroll Transfer
Silver
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.
Restart Mission
Silver
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop
Silver
Your next shop and every 4 shops will contain all 3-cost champions.
Rigged Shop+
Silver
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Silver
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rocket Collection
Gold
Artillerist rockets deal 50% increased damage. Every 60 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Roll The Dice
Prismatic
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
Rolling For Days I
Silver
Gain 11 free Shop rerolls.
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gold
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
Gold
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Gold
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
Gold
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Gold
Every round, if you're in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Scrap Crest
Gold
Gain a Scrap Emblem and a Ziggs.
Scrap Crown
Prismatic
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Sentinel Crest
Gold
Gain a Sentinel Emblem and a Rell.
Sentinel Crown
Prismatic
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Shield Bash
Gold
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 100% of their total resistances as magic damage. Gain a Loris.
Shimmerscale Essence
Prismatic
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
Shop Glitch
Gold
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
Shopping Spree
Prismatic
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Silver Spoon
Silver
Gain 10 XP.
Slammin'
Gold
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gold
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sniper Crest
Gold
Gain a Sniper Emblem and a Zeri.
Sniper Crown
Prismatic
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Sniper's Nest
Gold
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Sorcerer Crest
Gold
Gain a Sorcerer Emblem and a Vladimir.
Sorcerer Crown
Prismatic
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Spear's Will
Gold
Your team gains 10% Attack Damage and 15 Mana. Gain a B.F. Sword.
Spirit Link
Gold
Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.50% for every 10 missing player Health.
Spoils of War I
Silver
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Gold
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Prismatic
Enemies have a 40% chance to drop loot when killed.
Sponging
Prismatic
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Starry Night
Gold
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 3 gold. Chances increase with player level.
Starry Night+
Gold
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level.
Subscription Service
Prismatic
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Superstars I
Silver
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Superstars II
Gold
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Support Cache
Gold
Choose 1 of 4 Support items.
Support Mining
Silver
Gain a Training Dummy. When it dies 6 times, gain a Support Anvil and remove the Training Dummy.
Support Mining+
Silver
Gain a Training Dummy. When it dies 4 times, gain a Support Anvil and remove the Training Dummy.
Survivor
Silver
After 3 players are eliminated, gain 60 gold.
Sword Overflow
Prismatic
Gain 5 BF Swords. Your BF Swords grant +2.50% Attack Speed.
Table Scraps
Silver
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Prismatic
Gain a Tactician's Cape and a random Emblem.
Team Building
Silver
Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up I
Silver
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Gold
Gain 1 random Support item and 2 random 4-cost champions.
The Golden Egg
Prismatic
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Mutation Survives
Gold
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Thorn-Plated Armor
Gold
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Tiniest Titan
Prismatic
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Prismatic
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Titanic Titan
Silver
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Tomb Raider I
Gold
For the next 3 players eliminated, choose one of their items to keep.
Tomb Raider II
Prismatic
Every time a player is eliminated, choose one of their items to keep.
Top of the Scrap Heap
Gold
Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.
Tower Defense
Gold
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gold
Gain a free Shop reroll every round. Gain 1 gold.
Training Arc
Gold
Pit Fighters permanently gain 1.50 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait Tracker
Gold
The first time you activate 7 non-unique traits for 1 combat, gain 5 random emblems.
Trait: NamePending
Prismatic
Vander gains 35 permanent max Health each time Silco casts. Silco gains 8 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trait: Geniuses
Prismatic
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 30% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 100% damage. Gain a Heimerdinger and Ekko.
Trait: Martial Law
Gold
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 250% damage. Ambessa gains 35% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.
Trait: Menaces
Gold
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.
Trait: Reunion
Gold
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.
Trait: Sisters
Gold
When Vi scores a takedown, Jinx gains 50% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 5 seconds.
Trait: Unlikely Duo
Gold
Jinx and Sevika gain 15% Attack Damage and 150 Health. Whenever one casts, they grant the other 20 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Trifecta I
Gold
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Trifecta II
Prismatic
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 450 Health and 30% Attack Speed.
Trolling
Silver
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.50% Attack Damage. His maximum mana is reduced by 40.
Two Much Value
Gold
Gain 1 reroll for every 3 unique two-cost champions fielded last combat. Gain 3 two-cost unit.
Two Trick
Gold
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Underdogs
Silver
Whenever your team has fewer units alive than your opponent, your units regenerate 8% Health each second (maximum: 150).
Unleash The Beast
Gold
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Upward Mobility
Prismatic
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vampiric Vitality
Gold
You heal for 25% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Visionary Crest
Gold
Gain a Visionary Emblem and a Renata Glasc.
Visionary Crown
Prismatic
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Void Swarm
Prismatic
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.
Void Swarm
Prismatic
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.
Voidcaller
Gold
For every 220 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 550-700 Health based on Stage.
Wand Overflow
Prismatic
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.50% Attack Speed.
Wandering Trainer I
Gold
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Wandering Trainer II
Prismatic
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
War for the Undercity
Gold
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Warpath
Gold
After dealing 60 player damage, gain a chest of high cost champions and items.
Watcher Crest
Gold
Gain a Watcher Emblem and a Vander.
Watcher Crown
Prismatic
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Welcome to the Playground
Gold
If at least 2 Family members are alive after 12 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
What Doesn't Kill You
Gold
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Why Not Both?
Gold
While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Worth the Wait
Gold
Gain a random two-star 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Prismatic
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Young and Wild and Free
Silver
You can always move freely on Carousel rounds. Gain 2 gold.