Set 16: Lore & Legends is now live on TFTactics!

Find a list of all the Augments in Teamfight Tactics.

Augment
Tier
Bonus
3 Threes
Gold
Gain 3 random 2-star 3-cost champions and 8 gold.
A Magic Roll
Gold
Roll 3 dice. Gain rewards based on their total.
Advanced Loan
Gold
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
Gold
Gain 20 Gold. Your next augment is one tier lower.
Air Axiom
Silver
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Arcane Viktor-y
Gold
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
Artillery Barrage
Silver
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
Ascension
Gold
After 15 seconds of combat, gain 60% Damage Amp.
Augmented Power
Silver
Your next augment is one tier higher.
Aura Farming
Gold
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Backup Bows
Silver
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Band of Thieves
Silver
Gain 1 Thief's Gloves.
Band of Thieves II
Prismatic
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Band of Thieves II+
Prismatic
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Band of Thieves II++
Prismatic
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Bandle Bounty I
Gold
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Belt Overflow
Prismatic
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Best Friends I
Silver
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Best Friends II
Gold
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Big Friend I
Silver
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
Big Grab Bag
Gold
Gain 3 random components, 2 gold, and 1 Reforger.
Binary Airdrop
Prismatic
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
Birthday Present
Prismatic
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Birthday Reunion
Gold
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Blood Offering
Gold
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Bodyguard Training
Gold
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Boxing Lessons
Silver
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out
Silver
Gain a random Emblem.
Branching Out+
Silver
Gain a random Emblem.
Bringer of Ruin
Gold
Every takedown Atakhan scores permanently grants him 2% Ability Power and 30 max Health. Gain a Briar and a Sion.
Bronze For Life I
Gold
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Prismatic
Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait.
Buried Treasures
Prismatic
Gain a random item component now and at the start of the next 5 rounds.
Calculated Loss
Gold
After losing your combat, gain 2 gold and a free Shop reroll.
Call to Chaos
Prismatic
Gain a powerful and random reward.
Called Shot
Silver
Set your win streak to 4. Gain 4 gold.
Care Package
Gold
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Caretaker's Ally
Silver
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Carve a Path
Silver
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Celestial Blessing I
Silver
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Celestial Blessing II
Gold
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Celestial Blessing III
Prismatic
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Chaos Magic
Gold
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Chaotic Evolution
Silver
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Chosen Wolves
Prismatic
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
Clear Mind
Gold
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
Gold
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Comeback Story
Prismatic
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Commerce Core
Prismatic
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
Component Buffet
Silver
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
Component Heist
Prismatic
After 5 player combats, gain 1 of every item component.
Construct a Companion
Prismatic
The next 1-cost champion you buy is 3 star. Gain 2 gold.
Continuous Conjuration
Silver
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Cooking Pot
Gold
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Coronation
Prismatic
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Corrosion
Silver
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Silver
Whenever you craft a completed item, gain 2 rerolls.
Crash Test Dummies
Gold
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Critical Success
Silver
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Crown's Will
Gold
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
Cry Me A River
Gold
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
Cursed Crown
Prismatic
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Darkwill's Invasion
Gold
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Deadlier Blades
Gold
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Gold
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Defense of the Placidium
Gold
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
Delayed Start
Silver
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Demacia Forever
Gold
Demacians gain 7 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Double Trouble
Gold
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragonguards
Prismatic
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
Dummify
Silver
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
Duo Queue
Gold
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
Gold
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Earth Axiom
Silver
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Efficient Shopper
Silver
For the next 4 carousels, gain a second copy of the champion taken.
Epic Rolldown
Gold
When you reach Level 8, gain 23 Shop rerolls.
Epoch
Gold
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Epoch+
Gold
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Evolve and Overcome
Gold
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.
Exclusive Customization
Gold
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Exiles I
Silver
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II
Gold
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Expected Unexpectedness
Prismatic
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Explosive Growth
Gold
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
Gold
Now and at the start of the next 3 rounds, gain 7 XP.
Extra Buckles
Silver
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Eye For An Eye
Silver
For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+
Silver
For every 15 ally champions that die, gain a random component (max 3).
Feed the Flames
Gold
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Find Your Center
Silver
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Fire Axiom
Silver
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Firesale
Silver
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flexible
Prismatic
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
Flowing Tears
Silver
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Focused Fire
Silver
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
Forged in Strength
Prismatic
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
Forward Thinking
Gold
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain 21 Gold
Gold
Gain 21 gold.
Giant and Mighty
Prismatic
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Cannon I
Silver
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Glass Cannon II
Gold
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Going Long
Prismatic
You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP.
Gold Destiny
Gold
Gain a random Gold Augment and 3 gold.
Gold Destiny+
Gold
Gain a random Gold Augment and 3 gold.
Golemify
Gold
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Good For Something I
Silver
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Growth Mindset
Prismatic
Gain 36 XP. Buying XP costs 3 gold instead of 4.
Hard Bargain
Gold
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
Hard Commit
Prismatic
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Healing Orbs I
Silver
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II
Gold
When an enemy dies, the nearest ally is healed for 440.
Heart of Steel
Gold
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heavy Is the Crown
Gold
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hedge Fund
Prismatic
Gain 25 gold. Your max interest is increased to 10.
Hefty Rolls
Gold
Your team gains 8 Health and size for each time you've rolled this game.
Heroic Grab Bag
Gold
Gain 2 Lesser Champion Duplicators and 5 gold.
Heroic Grab Bag+
Gold
Gain 2 Lesser Champion Duplicators and 5 gold.
Heroic Grab Bag++
Gold
Gain 2 Lesser Champion Duplicators and 5 gold.
Hexgate Travel
Gold
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
High Voltage
Gold
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hold the Line
Prismatic
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Hustler
Gold
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now.
Indecision I
Gold
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
Indecision II
Prismatic
In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.
Indiscriminate Killer
Gold
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Gold
Gain 8 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Invested+
Prismatic
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Prismatic
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Iron Assets
Silver
Gain a component anvil and 3 gold.
Item Grab Bag
Silver
Gain 1 random completed item.
Ixtal Expeditionist
Gold
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Jeweled Lotus I
Gold
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Jeweled Lotus II
Prismatic
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Just Hit
Prismatic
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Kahunahuna
Gold
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Know Your Enemy
Gold
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
Last Second Save
Gold
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game Scaling
Gold
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Late Game Specialist
Silver
When you reach Level 9, gain 36 gold.
Latent Forge
Silver
After 8 player combats, gain an Artifact anvil.
Leap of Faith
Silver
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Legion of Threes
Gold
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Level Up!
Prismatic
When you buy XP, gain an additional 2. Gain 12 immediately.
Lifting Competition
Gold
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.
Lineup
Silver
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Little Buddies
Gold
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Prismatic
Gain an Artifact anvil now and after every 10 player combats.
Lucky Gloves
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lunch Money
Silver
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Luxury Subscription
Prismatic
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
Mace's Will
Gold
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor I
Silver
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II
Gold
Allies without items equipped gain 45 Armor and Magic Resist.
Malicious Monetization
Gold
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Max Build
Gold
Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again.
Mess Hall
Gold
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 (%i:scaleAD%%i:scaleAP%) magic damage.
Min-Max
Prismatic
Gain a Golden Item Remover and 4 random components.
Missed Connections
Silver
Gain a copy of each 1-cost champion.
Money Monsoon
Prismatic
Gain 7 gold now and every round for the rest of the game.
Nine Lives
Prismatic
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
NO SCOUT NO PIVOT
Gold
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
On a Roll
Silver
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
One Buff, Two Buff
Prismatic
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One, Two, Five!
Silver
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Silver
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Silver
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pair of Fours
Gold
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
Pandora's Bench
Silver
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items
Silver
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items II
Gold
Round start: items on your bench are randomized. Gain 2 random components.
Pandora's Items III
Prismatic
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Patience is a Virtue
Silver
Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
Gold
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Gold
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Placebo
Silver
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Silver
Your team gains 1% Attack Speed. Gain 8 gold.
Plot Armor
Gold
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Poison Pals
Gold
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
Portable Forge
Gold
Choose 1 of 4 Artifacts.
Precision and Grace
Gold
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
Preparation I
Silver
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Preparation II
Gold
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prismatic Destiny
Prismatic
Gain a random Prismatic Augment and 4 gold.
Prismatic Destiny+
Prismatic
Gain a random Prismatic Augment and 4 gold.
Prismatic Ticket
Prismatic
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Prizefighter
Gold
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
Gold
Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
Pyromaniac
Gold
Gain a Red Buff. Your Burns deal 50% increased damage.
Radiant Rascal
Prismatic
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant Relics
Prismatic
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Raining Gold
Gold
Gain 7 gold now and 1 gold every round.
Recombobulator
Silver
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
ReinFOURcement
Gold
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
Replication
Gold
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Restart Mission
Silver
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Retribution
Prismatic
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Risky Moves
Silver
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Silver
Gain 10 free Shop rerolls.
The Ruined King
Gold
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gold
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
Gold
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Second Wind
Silver
After 10 seconds of combat, your team heals 40% of their missing Health.
Secrets of the Sands
Prismatic
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Sentinels of Light
Gold
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
Seraphim's Staff
Gold
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Shimmerscale Essence
Prismatic
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
Shopping Spree
Prismatic
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Silco's Revenge
Gold
Zaunites explode into Shimmer on death, dealing 45% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Silver Destiny
Silver
Gain a random Silver Augment and 2 gold.
Silver Destiny+
Silver
Gain a random Silver Augment and 2 gold.
Silver Spoon
Silver
Gain 10 XP.
Slammin'
Gold
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Gold
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slice of Life
Silver
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 2 5-cost champions.
Slightly Magic Roll
Silver
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag
Silver
Gain 2 random item components.
Solo Leveling
Gold
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
Gold
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
Soul Awakening
Prismatic
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
Spear's Will
Gold
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Speedy Double Kill
Gold
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spirit Link
Gold
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
Gold
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Spoils of War I
Silver
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Gold
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Prismatic
Enemies have a 45% chance to drop loot when killed.
Spreading Roots
Gold
Gain 2 random Emblems and 1 gold.
Spreading Roots+
Gold
Gain 2 random Emblems and 1 gold.
Staffsmith
Gold
Gain 2 random completed items that build from Needlessly Large Rod.
Stand United
Silver
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Stars Are Born
Gold
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Starter Kit
Prismatic
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Survivor
Silver
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Sweet Treats
Prismatic
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.
Sword Overflow
Prismatic
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Swordsmith
Gold
Gain 2 random completed items that build from B.F. Sword.
Table Scraps
Silver
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Prismatic
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
Team Building
Silver
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
Teaming Up
Silver
Gain 1 random component and 2 random 3-cost champions.
The Axiomata
Prismatic
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
The Golden Dragon
Gold
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.
The Golden Egg
Prismatic
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Trait Tree
Prismatic
Gain 3 random Emblems and 7 gold.
The Trait Tree+
Prismatic
Gain 3 random Emblems and 7 gold.
The World Runes
Prismatic
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward.
Thorn-Plated Armor
Gold
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Tiniest Titan
Prismatic
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but Deadly
Prismatic
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Titanic Titan
Silver
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Tons of Stats!
Gold
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector
Gold
Gain a free Shop reroll every round. Gain 4 gold.
Treasure Hunt
Gold
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Trials of Twilight
Gold
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Trifecta I
Gold
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II
Prismatic
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Twin Guardians
Silver
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
Two Much Value
Gold
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Two Trick
Gold
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
Gold
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Unsealed From Steel
Gold
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Upward Mobility
Prismatic
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Urf's Gambit
Gold
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
Walk The True Path I
Gold
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
Walk The True Path II
Prismatic
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
Wand Overflow
Prismatic
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Warlord's Honor
Gold
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Warpath
Gold
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Water Axiom
Silver
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
We Stick Together
Prismatic
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed.
Wild Growth
Gold
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Win Out
Prismatic
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
Wood Axiom
Silver
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
Worth the Wait
Gold
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Prismatic
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
Gold
Gain a random item component. Every 2200 Mana your team spends grants an additional component.
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