Passive: Permantly gain 1% Attack Speed and movement speed for each enemy killed. Attacks heal for Health and deal bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 200 Health per stage.
Vanguards gain 10% Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.