Passive: Has 3 Ability Power for every ZAP purchased. Active: Deal magic damage to the target.
Honeymancy gain 5 Bees That deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes. When a Honeymancer dies, they leave 2 Bee that follows nearby Honeymancers for the rest of combat.
Mages cast their Abilities twice and have modified total Ability Power.