Heal 160/190/230 (AP) and chomp target for 2.8 (AD) physical damage. Both effects are increased by up to 0.75% based on Trundle's missing Health.
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
Your team gains 100 max Health. Bruisers gain more.