Release a runic blast, dealing 300/450/1500 magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time. Bilgewater: Blasts explode on impact, dealing 20% of the damage as physical damage to adjacent enemies. Demacia: Execute targets below
Health. Freljord: Chill targets for 4 seconds and deal 5%
bonus true damage. Ionia: Blasts split an additional time. Ixtal: Gain a random Region's effect on combat start and every 10 seconds. Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit. Piltover: Every third cast is Overcharged, dealing 50% more damage. Shadow Isles: Increase blast damage by (Souls). Shurima: Knock up enemies for 1 second, with a chance to dredge up Gold or Treasures. Targon: Heal the lowest Health ally for 10% of the damage dealt. Void: Ignore 30% of enemies' Armor and Magic Resistance. Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds. Zaun: Poison targets, dealing 20/30/500 magic damage
times over 4 seconds.