Call down a rain of 5 missiles on target's row that each deal 500/750/4000 (AP) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana. If there's only 1 enemy left, fire all of the missiles at them. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
Your team gains Armor and Magic Resist. Sentinels gain triple.