Heal 160/200/250 (AP) Health and leap to the lowest Health enemy in hexes, dealing 2.5 (AD) physical damage. Then, strike 2 times, each dealing 1.8 (AD) physical damage. Each cast increases leap range by 1 hex.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.