For 6 seconds, attacks also cause adjacent enemies to bleed for 1.2/1.2/1.4 + 15/25/40 (AD) physical damage over 1 second.
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.