Gain shield for 4 seconds and summon a swarm of 8 bats. They seek out the 4 closest enemies within 3 hexes, deal magic damage each. Bats deal true damage to enemies below 25% Health.
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy. Cursed enemies become:
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.