Create an expanding blizzard at the largest clump of enemies within range that deals magic damage over 3 seconds and Chills for 1 second. Chill: Reduce Attack Speed by 10%
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.