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Abilities

Stonewall

Active

mana cost 20 / 80

Gain (AP) Durability for 3 seconds. Afterwards, heal 250/300/400 (AP) Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (AP) magic damage and Stuns for 1.5 seconds.

    Cypher

    Cypher

    Origin

    Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power.

    3
    1x Intel, 25% AD & AP
    4
    1.50x Intel, 40% AD & AP
    5
    2x Intel, 50% AD & AP
    Bastion

    Bastion

    Class

    Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%.

    2
    18 Armor & MR
    4
    50 Armor & MR
    6
    90 Armor & MR Non-Bastions gain an additional 40 Armor & MR.

    Synergies

    Cypher
    Draven
    Leblanc
    Vi
    Zed
    Bastion
    Illaoi
    Jax
    Poppy
    Renekton
    Sejuani
    Shyvana