Reduce incoming damage by 15 for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes. Each missile deals magic damage and Stuns the target for 1.25 seconds.
Combat start: Portal champions Shield for 15 seconds. Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
Mages cast their Abilities twice and have modified total Ability Power.
Vanguards gain 10% Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.