Lock onto target and strafe to a nearby position, unleashing missiles split between the target and all enemies within two hexes. Each missile deals physical damage and reduces Armor by 1. Every 7th missile deals physical damage and reduces Armor by 7.
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.