Kick the target, dealing 2.4/2.4/3 + 45/70/120 (AD & AP) Adaptive Damage. Heal for 0.4% of the damage dealt. Adaptive Damage: Uses the damage type the target resists less
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.