Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them. Active: Slam the ground, dealing 2% + 150/200/1500 physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 rocks fall around the battlefield, each dealing 250/375/600 + 20/30/100
physical damage to enemies hit.
Completing a Quest grants you a new one at the start of next round.