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Abilities

Get 'em, Tibbers!

Get 'em, Tibbers!

Active

mana cost 70 / 140

Passive: Heal 5% HP when damaging a Burning enemy. Active: On first cast, hop on Tibbers, gaining 15% HP + % AP max Health and Stunning enemies within 2 hexes for 1.5 seconds. Deal magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds. Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33%

  • AP Damage: 180% / 270% / 1500%
  • AP Bonus Health: 250% / 300% / 1500%
Fortune

Fortune

Origin

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.

3
Roll a die; in that many player combats, hold a Festival! At the Festival, you have the option to convert your Luck into rewards.
5
Heal 3 player health at the start of each player combat.
7
Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Invoker

Invoker

Class

Every 3 seconds, your units gain Mana.

2
5 Mana to all allies.
4
20 Mana to Invokers; 5 Mana to others.
6
35 Mana to Invokers; 20 Mana to others

Synergies

Fortune
Kobuko
Teemo
Tristana
Zoe
Invoker
Alune
Azir
Janna
KogMaw
Lillia