Throw a fireball at the current target that deals 175/265/790 (AP) magic damage and mini-fireballs split between the target and 2 nearby enemies that deal 40/60/180 (AP) magic damage each. Every 4 casts, instead, summon Tibbers next to the current target, dealing 270/405/1215 (AP) magic damage to enemies within 1 hex.
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.