Passive: Heal 5% HP when damaging a Burning enemy. Active: On first cast, hop on Tibbers, gaining 15% HP + % AP max Health and Stunning enemies within 2 hexes for 1.5 seconds. Deal magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds. Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33%
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.
Every 3 seconds, your units gain Mana.