Dash to the farthest enemy within 3 hexes, dealing physical damage to them. The next 3 attacks launch kunai at the target, dealing damage.
Your team gains 3% Attack Speed. Pyro champions gain more Attack Speed and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more Attack Speed.
Multistrikers' attacks have a chance to trigger 2 extra attacks.
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double Damage Amp.