Find a list of all the Origins in Teamfight Tactics with their corresponding Bonuses and Champions.

Origin
Bonus
Units
Dragonlord
Dragonlord
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
2
5% Health damage, 12% Attack Speed.
3
10% Health damage, 18% Attack Speed.
4
12% Health damage, and Stuns for 1.5 seconds.
5
18% Health damage, 45% Attack Speed.
Diana
Janna
Lee Sin
Rakan
Xayah
Dryad
Dryad
Dryads gain Ability Power and 150 Health. Each enemy death grants additional Health.
2
15 Ability Power; 3 Health per enemy death
4
30 Ability Power; 7 Health per enemy death
6
65 Ability Power; 11 Health per enemy death
Azir
Gnar
Kindred
Ornn
RekSai
Fated
Fated
Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% Health.
3
Pairs gets the Fated Bonus.
5
All Fated champions get 200% of the Fated Bonus.
7
All Fated champions get 300% of the Fated Bonus.
10
All Fated champions gain 300% of EVERY Fated Bonus.
Ahri
Aphelios
Kindred
Sett
Syndra
Thresh
Yasuo
Fortune
Fortune
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.
3
Roll a die; in that many player combats, hold a Festival! At the Festival, you have the option to convert your Luck into rewards.
5
Heal 3 player health at the start of each player combat.
7
Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Annie
Kobuko
Teemo
Tristana
Zoe
Ghostly
Ghostly
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
2
5% per spectre
4
12% per spectre
6
20% per spectre
8
35% per spectre
Aatrox
Caitlyn
Illaoi
Kayn
Morgana
Shen
Heavenly
Heavenly
Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play. Kha'Zix - +15% Crit chance Malphite - +8 AR/MR Neeko - +60 HP Qiyana - +10% AD Soraka - +10% AP Wukong - +12% AS Emblem - +3% Omnivamp 2-stars grant 30% more. 3-stars grant 50% more.
2
100% bonus.
3
115% bonus
4
135% bonus
5
165% bonus
6
200% bonus
7
240% bonus
Khazix
Malphite
Neeko
Qiyana
Soraka
Wukong
Inkshadow
Inkshadow
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction. Which Inkshadow items you get changes each game.
3
An Inkshadow item (Different from each game)
5
An Inkshadow item (Different from each game), and 5% more bonus damage and damage reduction.
7
An Inkshadow item (Different from each game)
Aatrox
Jax
Kaisa
Senna
Udyr
Volibear
Lovers
Lovers
1
Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect. Front: Trickshot Xayah Back: Altruist Rakan
Rakan
Xayah
Mythic
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%.
3
8% Heath, 10% Ability Power and Attack Damage.
5
18% Heath, 20% Ability Power and Attack Damage.
7
25% Heath, 32% Ability Power and Attack Damage.
10
Instantly become Epic. The bonus is increased by 250% instead.
Bard
Chogath
Hwei
KogMaw
Lillia
Nautilus
Neeko
Tahm Kench
Porcelain
Porcelain
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
2
30% Attack Speed; 20% reduced damage
4
60% Attack Speed; 35% reduced damage
6
125% Attack Speed; 60% reduced damage
Amumu
Ashe
Lissandra
Lux
Storyweaver
Storyweaver
Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health. Each Storyweaver star level increases Kayles Health and Ability Power. Kayle gets 15% Attack Speed for each game Stage.
3
Pick a supportive effect. +60 Heath.
5
Pick a combat effect. +100 Heath.
7
Pick a combat effect. +150 Heath.
10
Ascend. +250 Heath.
Galio
Garen
Irelia
Riven
Sivir
Zoe
Zyra
Umbral
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.
2
200 Shield; 10% Health execute
4
500 Shield; 18% Health execute
6
1000 Shield and illuminate the whole board
8
Executed enemies have a 100% chance to drop loot; 40% Health execute
Alune
Darius
Sett
Sylas
Yone
Yorick
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Origin
Bonus
Dragonlord
Dragonlord
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
2
5% Health damage, 12% Attack Speed.
3
10% Health damage, 18% Attack Speed.
4
12% Health damage, and Stuns for 1.5 seconds.
5
18% Health damage, 45% Attack Speed.
Dryad
Dryad
Dryads gain Ability Power and 150 Health. Each enemy death grants additional Health.
2
15 Ability Power; 3 Health per enemy death
4
30 Ability Power; 7 Health per enemy death
6
65 Ability Power; 11 Health per enemy death
Fated
Fated
Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% Health.
3
Pairs gets the Fated Bonus.
5
All Fated champions get 200% of the Fated Bonus.
7
All Fated champions get 300% of the Fated Bonus.
10
All Fated champions gain 300% of EVERY Fated Bonus.
Fortune
Fortune
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.
3
Roll a die; in that many player combats, hold a Festival! At the Festival, you have the option to convert your Luck into rewards.
5
Heal 3 player health at the start of each player combat.
7
Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Ghostly
Ghostly
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
2
5% per spectre
4
12% per spectre
6
20% per spectre
8
35% per spectre
Heavenly
Heavenly
Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play. Kha'Zix - +15% Crit chance Malphite - +8 AR/MR Neeko - +60 HP Qiyana - +10% AD Soraka - +10% AP Wukong - +12% AS Emblem - +3% Omnivamp 2-stars grant 30% more. 3-stars grant 50% more.
2
100% bonus.
3
115% bonus
4
135% bonus
5
165% bonus
6
200% bonus
7
240% bonus
Inkshadow
Inkshadow
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction. Which Inkshadow items you get changes each game.
3
An Inkshadow item (Different from each game)
5
An Inkshadow item (Different from each game), and 5% more bonus damage and damage reduction.
7
An Inkshadow item (Different from each game)
Lovers
Lovers
1
Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect. Front: Trickshot Xayah Back: Altruist Rakan
Mythic
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%.
3
8% Heath, 10% Ability Power and Attack Damage.
5
18% Heath, 20% Ability Power and Attack Damage.
7
25% Heath, 32% Ability Power and Attack Damage.
10
Instantly become Epic. The bonus is increased by 250% instead.
Porcelain
Porcelain
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
2
30% Attack Speed; 20% reduced damage
4
60% Attack Speed; 35% reduced damage
6
125% Attack Speed; 60% reduced damage
Storyweaver
Storyweaver
Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health. Each Storyweaver star level increases Kayles Health and Ability Power. Kayle gets 15% Attack Speed for each game Stage.
3
Pick a supportive effect. +60 Heath.
5
Pick a combat effect. +100 Heath.
7
Pick a combat effect. +150 Heath.
10
Ascend. +250 Heath.
Umbral
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.
2
200 Shield; 10% Health execute
4
500 Shield; 18% Health execute
6
1000 Shield and illuminate the whole board
8
Executed enemies have a 100% chance to drop loot; 40% Health execute
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